
Description
Step into the chaotic time-traveling world of *Zamjousting*, a rhythm-based arena brawler born from the wild energies of Godot Wild Jam #71. You take control of a knight riding a Zamboni—yes, really—defending royal ice-resurfacing machines and heavy metal music from rogue secret service agents. Though still a rough prototype, the game delivers a unique tug-of-war rhythm combat system where timing is everything. Hit the beat with precision to build combos and ram your Zamboni into the opponent's side to claim victory. Features include one original metal track, adorable medieval spectators grooving to the music, and a functional bot opponent. Controls are simple: W (up), D (right), S (down), and R to reset if arrows go wild. Created by a passionate indie team led by Maximillian Phillip Sayre, with art, programming, and audio contributions from Caitlin "Catie" Morgan, Erik "Sven" Slattum, Marcus Alexander Sayre, and Declan Dury, *Zamjousting.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11