World Indicator System Demo

Interactive Fiction

World Indicator System Demo

Description

The World Indicator System Demo showcases a powerful UE5 plugin designed to streamline on-screen and off-screen tracking for actors and locations in any game. Built around a World Subsystem, it handles memory, canvas rendering, and performance efficiently in C++. Fully compatible with split-screen and online multijugador, it includes built-in network support with Server RPCs and client-side filtering. The system works seamlessly with any User Widget—just add a Player Controller and a target. Accessible via a Blueprint Function Library, it requires no setup and supports soft-referenced assets, async jugabilidad events, and runtime border scaling saved in GameUserSettings.ini. With support for custom animations through the Indicator Interface and high-performance linear transforms, it integrates effortlessly into any project without disrupting existing architecture. Ideal for single-player, co-op, or multijugador titles, the World Indicator System delivers a scalable, flexible solution for all your UI indicator needs. Get it now on FAB.

Tech Sheet

Developer
BenskiGameWorks
Publisher
BenskiGameWorks
Release
16 days ago
Source
itch
Requirements verified
2026-07-10
Data scope
Official requirements when the source provides them; estimates are marked when data is missing.

Minimum requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
2 GB RAM estimados
Storage
1 GB disponible estimado
OS
Windows

Recommended requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
4 GB RAM estimados
Storage
2 GB disponibles estimados
OS
Windows 10/11