
Description
When the World Stood Still is a new first-person shooter developed in Unity, born from the lessons learned during the creation of Z Arena. Focused on performance, visual quality, and immersive jugabilidad, the game delivers a satisfying shooting experience with smooth mechanics and responsive controls. Currently in prototype phase, it features two zombie types—Walker and Runner—distinguished by movement speed. Both react to sound: gunfire, melee attacks, reloading, and even footsteps can draw their attention, creating tense, dynamic encounters. The game includes dismemberment effects, impactful visual and audio feedback, and a functional melee system with animations and sound design. Core jugabilidad elements like player movement, combat feel, and zombie AI are already refined. A recent graphics update introduced volumetric effects, enhancing atmosphere and realism. While still early in development, When the World Stood Still shows strong potential as a visceral, audio-driven survival FPS where every action has consequences.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11