When the World Stood Still

Shooter , Survival

When the World Stood Still

Description

When the World Stood Still is a new first-person shooter developed in Unity, born from the lessons learned during the creation of Z Arena. Focused on performance, visual quality, and immersive jugabilidad, the game delivers a satisfying shooting experience with smooth mechanics and responsive controls. Currently in prototype phase, it features two zombie types—Walker and Runner—distinguished by movement speed. Both react to sound: gunfire, melee attacks, reloading, and even footsteps can draw their attention, creating tense, dynamic encounters. The game includes dismemberment effects, impactful visual and audio feedback, and a functional melee system with animations and sound design. Core jugabilidad elements like player movement, combat feel, and zombie AI are already refined. A recent graphics update introduced volumetric effects, enhancing atmosphere and realism. While still early in development, When the World Stood Still shows strong potential as a visceral, audio-driven survival FPS where every action has consequences.

Tech Sheet

Developer
Fabrizio
Publisher
Fabrizio
Release
No especificado
Source
itch
Requirements verified
2026-07-10
Data scope
Official requirements when the source provides them; estimates are marked when data is missing.

Minimum requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
2 GB RAM estimados
Storage
1 GB disponible estimado
OS
Windows

Recommended requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
4 GB RAM estimados
Storage
2 GB disponibles estimados
OS
Windows 10/11