Description
Untitled Castle Game is an early prototype developed as a learning exercise in the Go programming language, showcasing basic mechanics and placeholder art. Despite its minimal state, the game offers a functional combat system with movement, jumping, attacking, guarding, and healing actions. Players can move using Arrow Keys or WASD, jump with Z or N, attack with X or M, guard with C or B, and heal using V or Shift. A unique twist allows players to over-heal, granting a temporary attack buff that adds a strategic layer to combat. While still in a very preliminary stage, the prototype demonstrates core jugabilidad loops and potential for expansion. Built with simplicity in mind, it serves as a foundation for future development. Untitled Castle Game offers a glimpse into early game creation and the iterative process behind building action-based mechanics from the ground up.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11