
Description
Étude for Rocks and Trees is an experimental VR experience developed by Matt Mirrorfish for ProcJam, a game jam centered on procedural generation. Set in a serene, procedurally generated 3D park, the game invites players to explore a dynamic music environment where movement shapes the soundscape. As you walk among rocks and trees, each element reacts to your presence, creating an evolving composition that blends ambient tones and environmental interactivity. Designed specifically for VR with headphones, the experience merges spatial exploration with generative music, offering a meditative journey through sound and nature. Created by Brooklyn-based game designer and musician Matt Mirrorfish, Étude for Rocks and Trees highlights the intersection of code, audio, and immersive design. Discover more at mirrorfishmedia.com or follow @mattmirrorfish on Twitter.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11