
Description
Pathcrafter (2024) is a unique PC game built in Unity, designed as an AI pathfinding experiment inspired by Minecraft. Created in March 2024 for an Artificial Intelligence for Games course, it lets players experiment with different AI algorithms to optimize agent navigation across a grid-based world. The game features two main modes: Navigator and Creative. In Navigator mode, users place agents and set destinations, while Creative mode allows tile editing—painting, filling, and customizing terrain. Each navigator type, like Steve or the Water Strider, has preferred tools, adding variety to jugabilidad. The project highlights practical AI implementation, terrain editing, and resource management through scripts and Unity tools. Developed by Joshua Yeoh, it draws on resources like Visual Studio Code, Mojang's Minecraft assets, and community tutorials. Pathcrafter blends learning and creativity, offering a hands-on approach to AI and game design. It's a valuable project for anyone interested in AI, Unity, or modding. Pathcrafter showcases innovation in educational gaming.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11