Acción · 2015
MyDream
MyDream is a creative sandbox game that blends grid-based construction with a dynamic, fully-deformable voxel world. Players can build, terraform, quest, and explore across diverse environments in expansive, visually rich worlds. Developed by MyDream Interactive Inc., the game was crafted using Unity and the custom VoxelForm engine, delivering impressive performance and realistic terrain deformation. Over time, some features were phased out, and rebuilding them became challenging. As the team shifted focus toward VR development, performance and stability took priority, leading to the discontinuation of MyDream in 2016. Rather than removing it, the developers chose to release the game as-is, allowing fans to experience what was created. While the online mode is no longer available, offline play remains accessible. Elements later incorporated into Siege Hammer can be found in the vr_towerdefense branch, though VR compatibility issues persist due to outdated SDKs. Thank you to everyone who supported MyDream—your encouragement keeps its legacy alive.