
Description
Is a fast-paced 2D fighting game developed and published by SergioLoop, built using the Godot engine. Designed for PC and Windows, it fits into the indie and lightweight category, making it accessible for casual and competitive players alike. The game is free to play and was originally released as part of the Ludum Dare 57 game jam, highlighting its creative and experimental roots. Players control agile moles in top-down combat, using quick reflexes and strategic moves to outmaneuver opponents. While the source does not provide a detailed narrative, the game focuses on tight, responsive jugabilidad and minimalistic visuals. Minimum system requirements include a 2 GHz CPU, 2 GB RAM, and 1 GB of available storage, though higher performance is recommended for smoother experience. Available on itch.io, Mole Command offers a lightweight yet engaging experience for fans of indie fighting games. It's a solid choice for those who enjoy concise, skill-based challenges. Check it out and test.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11