Casual · 2025
Hold Me Still
Is a short, narrative-driven experience lasting around 10 to 15 minutes. Players explore everyday settings, interacting with objects and uncovering clues through simple click-and-drag mechanics. The game tackles sensitive themes, particularly focusing on the serious issue of suicide in South Korea, aiming to raise awareness through storytelling. Developed as a school project by a 14-year-old beginner, it reflects both creativity and a willingness to address important social topics. While the language may contain imperfections due to its origin as a student project, the core message remains clear and thought-provoking. The game encourages reflection and empathy, offering a unique perspective on mental health challenges faced by youth. With minimalistic design and interactive elements, it serves as both an educational tool and a personal expression of concern. This project highlights the potential of young developers to engage with meaningful issues through interactive media. It’s a meaningful example of how games can go beyond entertainment to spark important conversations.