Casual · 2018
Halfway Home
Halfway Home is a narrative-driven visual novel developed by students at DigiPen Institute of Technology. Set in Sunflower House, a halfway home for young adults managing mental health challenges, the game places you in the role of the most reclusive resident. Over the course of a final week, you’ll interact with a diverse cast of characters, each with unique storylines and personal growth arcs. Time management is key—balance daily activities across different rooms, build friendships, and work on improving social skills. The game features a nonlinear narrative, allowing multiple endings based on your choices. With original art, immersive music, and thoughtful stat-management mechanics, Halfway Home offers a reflective experience about recovery and self-improvement. Created as an educational project, it invites players to explore empathy, resilience, and the journey toward personal growth. If you’re looking for a meaningful, character-rich adventure, Halfway Home delivers. This is a unique opportunity to experience a heartfelt story about healing and connection.