
Description
You awaken on a remote, windswept island, accompanied only by a chatty seal demanding your help to construct cairns. *Everything You Didn't Get to Do* is a first-person, meditative game centered on commitment, purpose, and personal validation. Developed through a collaboration between Selkie Harbour and Deconstructeam, it invites players into a quiet, introspective journey where every stone placed carries meaning. The game's minimalist design and emotional depth create a unique experience that resonates long after the final cairn is built. The project marks the start of a creative partnership focused on innovative narrative-driven jugabilidad. Players are encouraged to share their thoughts and feedback to help shape its evolution. Special thanks go to Francisco Riolobos for his stunning artwork, which brings the world to life with vivid detail. This title isn't just a gameāit's an invitation to reflect, connect, and grow together. Experience the power of small moments and let your choices define your path. We hope you enjoy this journey as much as we did creating it.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11