Acción · 2018
Draw Near
Draw Near is a student-made indie game from 2017, crafted by Taiga Nishimura and Masaharu Nakajima during their high school years. This space survival simulation blends action and exploration, letting players navigate the vastness of outer space after meteorites cripple their spaceship. The game features two distinct modes: a non-VR main story and a VR-exclusive battle mode, though the latter is marked as unfinished. Players dock with derelict vessels, scavenge resources, and expand their ship using newly gathered materials. Survival hinges on self-sufficiency—managing power sources like thermal and nuclear generators, farming crops, and crafting items with specialized equipment. A unique focus on rescuing stranded companions adds narrative depth. Available without a VR headset, Draw Near emphasizes creativity and resource management in a procedurally rich environment. Its development reflects years of dedication outside regular school hours. Experience a journey where every decision shapes survival in the cold, unforgiving cosmos. This project stands as a testament to youthful ambition and passion for.