Acción · 2017
Don't Feed
"Don't Feed" draws inspiration from fan-made Warcraft 3 hits like "Footman Frenzy" and "Pimp My Peon," offering a chaotic multijugador experience where up to four players battle to the death commanding vast, upgradeable armies. The game embraces an isometric 2D art style to maximize screen space, allowing large-scale battles without sacrificing performance. Unlike hero-centric RTS titles, "Don't Feed" removes champions entirely, focusing purely on strategic unit management and tactical combat. Players must carefully plan and optimize their forces to outmaneuver opponents in fast-paced skirmishes. With a competitive multijugador vision and a strong emphasis on player choice, the developer is eager to see if the community supports further development. Share your thoughts on the forums to help shape the future of this evolving title. The game is shaping up to be a fresh take on classic en tiempo real strategy.