
Description
Is a compact, atmospheric puzzle game developed in Godot during a November 2024 game jam. Players step into the role of **Skelly**, an undead card necromancer who draws power from lingering spirits. By absorbing their abilities into a dynamic deck, you solve environmental challenges and navigate a haunting world. The project blends card mechanics with puzzle-solving, offering a fresh twist on traditional deck-building. A key goal was testing Godot's 3D-to-2D workflow, achieved through creative asset design and smooth transitions. The team—**Roy** and **Sam** for programming, plus **Steely** for art—collaborated closely to meet tight deadlines. Special thanks go to **Bella** for early character sketches that shaped the game's visual identity. With minimalist storytelling and strategic jugabilidad, *Card Necromancer* highlights the potential of indie experimentation. Its charm lies in merging eerie aesthetics with clever mechanics. This project proves small-scale efforts can deliver big ideas. It's.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11