RPG · 2025
Ad Astra Infinita: The New Evolution
Ad Astra Infinita: The New Evolution is a quirky, sandbox-style JRPG centered around mechanical exploration and light environmental storytelling. As my first major project, I’ve made it free to encourage wide accessibility and welcome feedback from players worldwide. Expect 10–20 hours of content spread across seven to nine diverse regions, featuring over 20 boss battles—half optional and designed to be challenging yet fair. The game offers 150+ mutagenes with unique effects, from draining enemy health to granting Radiant damage as an energy-based attacker. Players can skip random encounters, fast travel, trigger specific enemies, or even teleport through walls. Humor shines through in dialogue and interactions, like manipulating corpses in facilities or bowling for fun. The banda sonora includes 50+ original tracks, some perfect for headbanging. A comprehensive in-game manual explains mechanics, skills, and enemies clearly. While it lacks polished art, cutscenes, or a consistent atmosphere, the game prioritizes creativity and player choice. Updates will continue through 2026 based.