Adventure , Interactive Fiction
Zeugma
Zeugma is a narrative-driven experience exploring escapism, love, and social struggle through symbolic storytelling. The game unfolds across four vignettes, each tied to a distinct object and memory. Players piece together fragmented moments from a young woman’s life, bridging past and future to uncover hidden meanings. Designed for mouse and keyboard, it offers a minimalist yet evocative journey. Available on Windows and Mac, Zeugma invites reflection on identity and time. The main scene features a drawable artwork available for purchase at Caroline’s shop. Developed by Ugo Trelis (story, design, art, code), with creative input from Caroline Panard, additional art by Nicolas Leroy, and technical support from Mathieu Leclercq and Thibaud Troalen. A thought-provoking blend of art and interactivity. Thank you for engaging with this unique creation.