Casual
Words are Hard
Is a roguelite tile-based deckbuilder where strategy meets linguistic chaos. Players draw and place tiles across a procedurally generated board, weaving together five interconnected scoring systems: **Lexicon Levels**, **Tile Values**, **Board Modifiers**, **Tile Enchantments**, and **Tomes**. Each run stacks complexity, blending word placement with dynamic board shifts to maximize points. The game features **12 unique characters**, each with distinct playstyles, bag contents, and a signature twist mechanic that reshapes jugabilidad. With **eight chapters** and **24 boss battles**, survival demands adaptability—especially after Chapter 8, where the stakes rise dramatically. Exploration is key: **seeded runs** let players share standout victories, while **mastery levels** (0–10) unlock skins, bags, and challenges. Every board is procedurally generated, ensuring fresh layouts and power square placements. The **Codex** tracks all discoveries, rewarding curiosity.