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Wolfandstein 3D
Wolfandstein 3D is an engaging student project set in a pseudo-medieval dungeon, emphasizing archery combat. The game begins with a short tutorial before plunging players into a challenging arena filled with endless waves of guards. Players take on the role of Wolfi, a prisoner on a quest to recover a cherished stone. The game features three types of ammunition, two distinct enemy varieties, and a straightforward yet intense shooting mechanic. Controls are intuitive: move with WASD, jump with space, hold LMB to charge arrows, release to shoot, and use the mouse wheel to switch ammunition. The team behind Wolfandstein 3D includes Schnell as Creative Leader and Level Designer, Oliver Schweigler handling 3D art and coding support, Wolfgang Vinatzer contributing to art, sound, and coding, and Jenny Gebauer leading as Project Leader and coder. Textures were crafted using Substance Painter, with some additional assets sourced from textures.com. We appreciate all feedback and encourage players to report any issues. Wolfandstein.