Interactive Fiction , Visual Novel
Witch Was Lost (And Has Been Found)
Is a deeply personal narrative-driven game where players step into the shoes of a witch managing a cozy tavern alongside a loyal feline companion. The story explores themes of self-discovery, chosen family, and healing from past trauma, particularly focusing on an overbearing mother figure that triggers anxiety and self-doubt. Players shape the protagonist’s identity through customizable names for themselves, their cat, and the tavern, with pronoun options (they/she/he) adding depth to the experience. The game features 7,500 words of immersive storytelling, including a main ending with branching variations and a bittersweet conclusion. A demo offers 1,500 words of content. Content warnings highlight intense emotional struggles, including acephobia and arophobia, rooted in the protagonist’s toxic relationship with their mother. Originally crafted for the Australian Global Game Jam 2021 and later adapted from Twine to Renpy, the title blends intimate storytelling with a unique, player-driven atmosphere. This game invites.