
Description
Is a concise visual novel that dives into introspection, letting players step into the shoes of a character navigating their own fragmented mind. Set against a nighttime backdrop, the story unfolds as you reconnect with old friends, piecing together memories through dialogue choices that shape three distinct endings. The game showcases a low-poly art style with expressive characters and detailed 3D models, enhanced by photographic backgrounds crafted using Blender. Developed entirely in Godot by first-time creator asogaut, it blends narrative depth with experimental visuals, emphasizing inner monologue over traditional jugabilidad. Content warnings include strong language, toxic relationships, tobacco use, cartoonish violence, and death. While the game currently lacks music and sound effects, players are encouraged to add their own soundtracks for a personalized experience. Future updates promise expanded audio, refined visuals, and new endings, alongside a Mac-compatible versión. With its raw, personal touch and focus on emotional storytelling, *When We Were* offers a unique, thought-provoking.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11