Interactive Fiction
What Was Lost
Is a deeply immersive narrative-driven experience where players step into the shoes of Finn Anders, reliving pivotal moments from their own life. Set across the evocative landscapes of Reverie Sands, the game blends exploration with emotional storytelling. Using a metal detector, players unearth forgotten objects that unlock flashbacks, reshaping the narrative and revealing hidden truths. The jugabilidad revolves around collecting, selling, or discarding items, each choice influencing the story’s direction. A dynamic day/night cycle and evolving upgrade system add depth, while an intuitive inventory and control scheme—using WASD, mouse, and keyboard—ensure smooth interaction. As a WIP student prototype, *What Was Lost* invites feedback to refine its vision. Players are encouraged to complete the feedback form at https://forms.gle/evmepVQbkEYxLLcJA to help shape its future. This is more than a game—it’s a journey of rediscovery. Experience it now and shape your own story.