
Description
In *We Go Home!*, you manipulate gravity in a dynamic space environment using a custom point-based physics engine built during the 48-hour Game Maker's Toolkit Game Jam 2021. Your goal is to guide wobbly blobs back to their home planet by connecting elements and predicting how the physics system reacts. Drag and drop to create links between objects, right-click to remove them, and use repeated left-clicks to pull blobs toward your cursor. Switch between planets with the spacebar, zoom in and out with the mouse wheel, and pan the camera by moving your cursor to screen edges. Created by Fsa and Sir Blaster—who handled programming, art, and design—the game was inspired by the jam theme "joined together." While the team aimed to include more intuitive level design, clearer feedback, a resource system for links, and sound effects, the core experience delivers creative physics-based challenges. Music by Andrey Sitkov enhances the cosmic atmosphere, with additional assets sourced from NASA, Solar System Scope, and talented 3D artists. We Go Home! is a clever.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11