Educational
We Don't Have Many Days
Is a psychological horror short game developed for Oink Jam 2026, offering a deeply immersive experience into the struggles of depression. Players step into the life of Amy, living through five days as they navigate both her internal and external challenges. Every action drains energy, making each day harder than the last, while maintaining a facade of normalcy becomes increasingly difficult. The game highlights the emotional weight of mental illness, emphasizing the cost of pretending to function while battling inner turmoil. Built with Unreal Engine 5, it features detailed 3D modeling and atmospheric sound design to enhance realism. Supported by a strong creative team, the project aims to raise awareness and foster empathy around depression. If you or someone you know is struggling, help is available through national crisis lines in multiple countries. This powerful experience reminds us that no one is truly alone.