Simulación
Wave Function Collapse in Godot
Is a compact, open-source demo showcasing a procedural generation system built with the Wave Function Collapse algorithm. Designed for creative experimentation, it lets users generate unique tile-based patterns by selecting compatible tiles from a customizable library. The demo supports automatic tile connection based on border color matching, enabling the creation of complex, locally consistent structures. Players can adjust simulation dimensions via on-screen sliders, choose tiles from a list, and rotate them to fit the evolving design. Navigation is intuitive, with mouse wheel zoom and middle-click pan, while a Reset button restores default camera settings if the view is lost. The project emphasizes flexibility, offering experimental features like custom tile uploads (Windows-only) and grid size adjustments. However, users should note limitations: custom images require PNG files with uniform square dimensions, and unsupported formats or oversized grids may cause instability. While some advanced options exist, they’re untested and may lead to crashes. This demo serves as a powerful tool for developers exploring procedural.