Interactive Fiction
Walk Home
Is a narrative-driven, exploration-based experience built around a simple yet emotional premise: walking home after a brief visit with a loved one ends abruptly, leaving you with an unsettling feeling. Developed in Unreal Engine 4, the game features a distinctive art style using original photographs as textures, giving it a unique, slightly uncanny look reminiscent of early photoscanned games, yet kept low-poly for performance. Players navigate through atmospheric environments, using detective skills to uncover clues that lead to multiple endings, each shaped by your choices. Controls are intuitive, with ESC for pause and WASD for movement, and a gamepad is recommended for the best experience. The banda sonora includes 11 tracks—10 from the phone’s music library and one original theme—plus seven composed by the developer, with three tracks contributed by close friends. If you enjoy immersive storytelling and atmospheric exploration, **Walk Home** offers a memorable journey. Thank you for your support—your feedback helps shape my next project.