Simulación
Volumetric Blackhole
Delivers a stunning en tiempo real raymarched and raytraced simulation of a black hole, crafted using Unity’s High Definition Render Pipeline. Built with a custom raymarching engine, it accurately mimics light bending through intense gravitational forces, creating a dynamic volumetric accretion disk. This visual masterpiece lets players explore perspectives impossible in normal space, with light paths warped by the black hole’s immense gravity. The simulation supports immersive camera angles and realistic physics, making it a standout showcase for the upcoming game **REDO**. Players can interact with the environment through intuitive controls, toggling HUD/GUI with the F key. A dedicated showcase video is available via the provided link. For optimal experience, join the official Discord server and share screenshots with HUD enabled to help fine-tune graphics settings. Experience the awe of cosmic phenomena like never before. This project represents a major step forward in visual fidelity for PC gaming.