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Velocimom
Is a stealthy, fast-paced game where players must collect essential snacks to progress through levels while evading a watchful velociraptor mother. The goal is to satisfy late-night cravings without being detected, adding tension and strategy to every move. The story follows Hugo, a boy battling sweet tooth cravings that keep him awake at night. His habit of sneaking snacks leads to a tense dynamic with his mom, who starts staying up late to catch him. But as night falls, she becomes strangely calm—revealing a surprising side to her usual behavior. Drawing from dinosaur knowledge, Hugo learns to stay perfectly still near her to avoid suspicion. Developed over seven weeks at Yrgo in Gothenburg, this project blends creative storytelling with clever stealth mechanics. Created by Danny Edmalm, Jona Rosenberg, Damir Pejinovic, Jonathan Dewoon, Jesper Johansson, Jessica Ceder, Marcus Kolbe, and Viktor Andersson using Unity, *Velocimom* offers a unique.