Simulación
Vector Flight
Is an experimental tech demo that started as a flight model but evolved into a unique way to design HUDs using **Shapes**. This tool allows additive drawing, mimicking vector graphics for crisp visuals at any resolution. While not a traditional UI, **Shapes** can be placed on Canvases via anchors or created directly in the Editor for static elements. However, projecting elements onto a HUD requires additional setup, like using **RectTransfomUtility** to render them in the distance. Controls are limited to an Xbox One controller, with inputs like the left stick, thumbstick, and face buttons. The game’s standout feature is its ability to blend procedural graphics with jugabilidad, though it’s more of a creative experiment than a polished title. Despite its niche appeal, **Vector Flight** showcases how unconventional tools can redefine UI design. It’s a testament to innovation in PC gaming. This project highlights the potential of experimental mechanics in shaping immersive experiences.