
Description
Vagabond VR is an immersive experience created by James Ball as part of his final project at SAE Qantm, developed for the Open Night showcase under the title *Vagabond EP.3*. Designed exclusively for the HTC Vive Room-Scale setup, this VR scene captures a frozen moment in time, emphasizing atmosphere and character interaction over traditional jugabilidad. With minimal mechanics—featuring only teleport movement—the experience functions more like a living sculpture, inviting users to explore and observe the environment up close. If space allows, players are encouraged to physically walk through the scene to fully engage with its depth and detail. The project was brought to life with VR implementation support from Gareth Lockett of FrameVR. Vagabond VR stands as a contemplative piece, blending art and virtual reality into a singular, intimate moment.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11