Aventura · 2026
Upstairs
Is a concise, narrative-driven point-and-click adventure that immerses players in a tense, atmospheric journey through a mysterious building. Crafted by Jaime Herrero, the game blends classic adventure mechanics with modern polish, using Unity, Adventure Creator, and Aseprite for its handcrafted pixel art. Players navigate each floor via a verb-based interface, interacting with quirky characters, solving puzzles, and uncovering dark humor amidst an eerie setting. The story follows a trapped protagonist seeking escape, with choices shaping the path toward freedom—or deeper into unsettling secrets. Designed for short play sessions (1–2 hours), *Upstairs* balances challenge and storytelling, offering a satisfying conclusion and a quirky, talkative severed head companion. Its minimalist design prioritizes player agency, with a focus on exploration and dialogue over complex systems. The game’s moody tone and inventive art style create a memorable experience, while its technical execution highlights the developer’s dedication. A labor of love crafted late into the night.