Unreal Combat Prototype

Indie

Unreal Combat Prototype

Description

Unreal Combat Prototype is a multijugador combat demo built in Unreal Engine 5.7, designed to explore core jugabilidad systems and mechanics within a hands-on development environment. The project features a responsive combat system powered by the jugabilidad Ability System, combining light and heavy attacks with hit detection driven by AnimNotifies and custom collision channels. Successful hits apply jugabilidad effects to opponents, enhancing combat depth. Players can dash, engage in local or online co-op, and interact with objects using a custom carry and throw system. Enemy AI uses State Trees and the perception system to detect and target the nearest player. Visual feedback is enhanced with hand-crafted Niagara VFX, while the UI follows an MVVM architecture. Fully supporting both mouse and keyboard and gamepad inputs, the prototype lays a solid foundation for expansion. With more time, the developer would expand combat mechanics, add SFX and music, introduce enemy variety, and refine visual style. The experience highlighted Unreal Engine's robust toolset, though blueprint complexity and C++ discoverability posed challenges. Unreal Combat Prototype stands as a proof of concept...

Tech Sheet

Developer
sfreed141
Publisher
sfreed141
Release
17 days ago
Source
itch
Requirements verified
2026-07-10
Data scope
Official requirements when the source provides them; estimates are marked when data is missing.

Minimum requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
2 GB RAM estimados
Storage
1 GB disponible estimado
OS
Windows

Recommended requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
4 GB RAM estimados
Storage
2 GB disponibles estimados
OS
Windows 10/11