
Description
Unreal Combat Prototype is a multijugador combat demo built in Unreal Engine 5.7, designed to explore core jugabilidad systems and mechanics within a hands-on development environment. The project features a responsive combat system powered by the jugabilidad Ability System, combining light and heavy attacks with hit detection driven by AnimNotifies and custom collision channels. Successful hits apply jugabilidad effects to opponents, enhancing combat depth. Players can dash, engage in local or online co-op, and interact with objects using a custom carry and throw system. Enemy AI uses State Trees and the perception system to detect and target the nearest player. Visual feedback is enhanced with hand-crafted Niagara VFX, while the UI follows an MVVM architecture. Fully supporting both mouse and keyboard and gamepad inputs, the prototype lays a solid foundation for expansion. With more time, the developer would expand combat mechanics, add SFX and music, introduce enemy variety, and refine visual style. The experience highlighted Unreal Engine's robust toolset, though blueprint complexity and C++ discoverability posed challenges. Unreal Combat Prototype stands as a proof of concept...
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11