Action , Role Playing , Shooter
"Unnamed game" - Battle System Test
"Unnamed game" is an experimental 2D combat prototype designed to test innovative jugabilidad mechanics. Built using GameMaker, it focuses on a streamlined battle system where players use keyboard controls for precise aiming and weapon customization. Movement and aiming are handled via Arrow Keys or WASD, while shooting is managed with Z and Enter. Canceling actions is done with C, and Shift allows quick menu access. The game emphasizes player adaptability through unique weapon handling and responsive controls. Designed as a student project, it serves as a foundation for refining combat dynamics and exploring creative mechanics. Its simplicity makes it ideal for testing core ideas before expanding into a full release. This project highlights the potential of keyboard-driven jugabilidad in creating engaging, skill-based challenges. It stands as a valuable example of experimental design in indie game development. The project showcases how minimalistic approaches can lead to impactful innovations.