Simulación
UCloth VR Demo
The UCloth VR Demo showcases a Unity-based cloth simulation built with the Burst and Jobs systems, optimized for performance on the Quest 2. This prototype highlights realistic fabric interactions through two distinct cloth types: a gray fabric simulating standard materials and a darker brown variant mimicking leather. Players can manipulate the cloth using intuitive controls—left thumbstick for movement, right thumbstick for rotation, and trigger buttons for pinching or gripping. The demo supports procedural thickness and collision with basic primitives, though friction and bending remain simplified, leading to occasional instability. Designed for immersive VR experiences, it runs natively on Quest 2 and is compatible with any SteamVR headset. The APK is tailored for Quest 2, but testing on other standalone devices isn’t confirmed. Developers and enthusiasts can explore the simulation tools via GitHub (Matusson/UCloth) and provide feedback through the provided channels. This project marks a significant step toward enhancing realism in VR games. The demo invites players to experiment with fabric physics and contribute to its evolution.