Étude for Rocks and Trees

Indie

Étude for Rocks and Trees

Description

Étude for Rocks and Trees is an experimental VR experience developed by Matt Mirrorfish for ProcJam, a game jam centered on procedural generation. Set in a serene, procedurally generated 3D park, the game invites players to explore a dynamic music environment where movement shapes the soundscape. As you walk among rocks and trees, each element reacts to your presence, creating an evolving composition that blends ambient tones and environmental interactivity. Designed specifically for VR with headphones, the experience merges spatial exploration with generative music, offering a meditative journey through sound and nature. Created by Brooklyn-based game designer and musician Matt Mirrorfish, Étude for Rocks and Trees highlights the intersection of code, audio, and immersive design. Discover more at mirrorfishmedia.com or follow @mattmirrorfish on Twitter.

Tech Sheet

Developer
mattmirrorfish
Publisher
mattmirrorfish
Release
No especificado
Source
itch
Requirements verified
2026-07-10
Data scope
Official requirements when the source provides them; estimates are marked when data is missing.

Minimum requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
2 GB RAM estimados
Storage
1 GB disponible estimado
OS
Windows

Recommended requirements

CPU
No especificado por itch.io
GPU
No especificado por itch.io
RAM
4 GB RAM estimados
Storage
2 GB disponibles estimados
OS
Windows 10/11