Acción · 2019
tri.Attack();
Is a retro-inspired 2D arcade game reminiscent of classic Atari titles. Players take control of a unique "tri"—a shape distinct from other polygons—with the ability to launch it from their own body. Once shot, the tri acts as a boomerang, returning to the player for reuse. This mechanic forms the core of the jugabilidad, where defeating enemies earns points, and each enemy contributes to your overall score. The goal is to maximize your score by defeating as many foes as possible and unlocking all tri variants. The game features several tri types: **Normal** tri is straightforward and large, moving directly forward; **Triple** tri spawns three smaller versions that fly off in different directions; **Follow** tri tracks the cursor with a shorter return time; and **Sponge** tri grows larger with each hit, resetting size upon recall. Designed and programmed by **Demmy Mangusso**, with composition by **Nick West** and additional programming by **Yukon.