Educational
To Do: Break Down
Is a narrative-driven point-and-click adventure that explores the importance of cognitive flexibility in everyday life. Players guide Moxie through a chaotic yet relatable day, balancing chores, schoolwork, and personal hobbies. Tasks range from feeding a pet gecko and cleaning a long-neglected bathroom to tackling a week-old laundry pile and managing noisy neighbors. The game emphasizes emotional resilience and adaptability as Moxie navigates unexpected challenges. Developed by Dirk Reyes, Julia Santos, and Andie Tsai as part of their undergraduate thesis at Ateneo de Manila University, *To Do: Break Down* blends practical problem-solving with storytelling. The team extends gratitude to DISCS for playtesting and professors Sir Neithan, Ma’am Jen, and Ma’am Therese for their guidance. Additional insights into the design process are available through their conference submission and poster presentation. This title offers a unique blend of humor and realism, inviting players to reflect on their own ability to juggle responsibilities. Whether.