Survival , Action
Timed Out
Is a dynamic survival game crafted by students during the 2020/21 academic year for *The Big One* project, in partnership with Lunar Great Wall Studios. Players navigate the perilous, dystopian streets of **TimeCity**, dodging advanced security systems like drones, lasers, and turrets. The core loop revolves around scavenging resources, crafting tech upgrades, and managing a relentless **LifeTimer** to stay alive. Success hinges on balancing exploration, stealth, and strategic upgrades at the **Main Hub**, while refining skills through **Programs-Modifiers** to adapt jugabilidad styles. Key features include resource theft, environmental raiding, and evading detection in a hostile setting. The game emphasizes quick decision-making, with controls optimized for fluid movement ([WASD], [SHIFT], [SPACE]) and inventory management ([TAB], [F]). Developed by a team including **Mattia Monticelli** (designer), **Simone Postal** (.