Indie · 2021
There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns!
In *There May Be Ninety-Nine Of Us, But We Have To Win In Ninety-Nine Turns!*, success hinges on strategic party management and maximizing each member’s potential. Every character should be equipped and set to optimize resource generation, as the enemy follows a fixed action cycle, targeting the same players unless specific conditions change. With predictable enemy behavior but limited time, players must defeat them before they complete 99 moves. Winning early grants extra turns to upgrade gear, level up characters, or refine skills. The game blends RPG elements with puzzle-like challenges, requiring repeated attempts to master turn efficiency. Party members can be swapped via the Switch command or the Formation action, utilizing an ATB system where five characters act simultaneously from a pool of 99. Players must track numerous passive skills, auras, DoTs, and elemental damage types—piercing, social, and occupational—while leveraging over 40 equipment sets for deep customization. There’s no exploration or hidden content, just pure tactical play. This title offers endless replay.