Interactive Fiction
The Warehouse 1989 UAL DEMO
Immerses players in a surreal, mystery-driven experience where you wake up in a mysterious warehouse after a cryptic phone call. This early prototype, developed between March and May using Unity 6, showcases evolving AI behavior, world design, and experimental features across five versions (0.5 being the final prototype). The game blends unsettling storytelling with glimpses of unfinished mechanics, offering a raw look into its creation. Versions 1 and 2 focus on AI mimic testing, while later iterations expand the environment and add jugabilidad depth. Though incomplete, the demo reflects a creative vision shaped by trial and error, with AI-assisted texture work using Photoshop’s generative fill. A fascinating peek into the origins of a unique project, ideal for fans of experimental and narrative-driven games. This early versión captures the essence of what could have been a groundbreaking experience. It’s a must-try for those curious about game development evolution.