Rhythm , Role Playing
The Rhythm Hunting Half-Demon
Is a roguelite dungeon crawler born from a 72-hour game jam, blending rhythm-based combat with fast-paced action. Players control a half-demon protagonist, using precise parries (Z), attacks (X), and special moves like grabbing enemies (V) or switching spirits via the in-game tab. The game emphasizes timing, as enemies attack to the music’s beat, requiring headphones for full immersion. Soul mechanics drive combat: each enemy’s health reflects their soul’s color, and low health triggers grab mechanics (C) to swap souls, revealing stats via V. Soul attributes—power (damage) and magic (abilities)—shape jugabilidad, with active powers unlocked through spirit selection. While animations for the main character shine, creature designs and animations are simplified due to time constraints. A minimal tutorial exists, relying on wall-of-text guidance. Perfect for fans of rhythm games and dungeon crawlers seeking a fresh, challenging experience. This project highlights creative experimentation in lighting and art style.