Indie · 2026
The Necessary Evil
Is a tactical RPG where every decision shapes the story and consequences ripple through every choice. Players lead "volunteers" into surreal, decaying realms of the collective unconscious, driven by revenge against those who wronged them. The game blends strategic turn-based combat with resource management—action points can be saved for tactical comebacks or spent to finish off enemies. Armor offers protection but slows movement, while powerful spells come with supernatural risks. Team-building is crucial; each member of your squad can specialize in one of five unique classes: Deserter, Apostate, Poacher, Addict, or Naturalist. These classes unlock distinct combat styles and weapons, encouraging creative synergy and skill tree development. Combat evolves as units adapt—armaments improve based on your actions, turning allies into efficient tools of your will. Players can clear zones, sabotage rivals, rescue lost souls from the fractured Dreamweb, or manipulate them for personal gain. Moral ambiguity and strategic depth define every encounter, letting you craft.