Indie
The Matter of Being
Is a narrative-driven strategy game blending relationship management, resource allocation, and tactical decision-making. Set in Weather Factory’s *Sixth History* universe (*Cultist Simulator*, *Book of Hours*), players embody an immortal entity choosing mortality to escape an eternal curse. The turn-based jugabilidad intertwines with visual novel mechanics, demanding careful planning as time ticks down. Explore a reimagined Boston shaped by the Hours—ancient deities obsessed with control. Navigate complex interactions with cultists, offering favors, manipulation, or coercion to gain influence. Each pact demands scrutiny: every alliance carries hidden costs, shaping your power and the loyalty of followers. Manage a growing network of spirits, each with unique traits and backstories, while balancing their needs and rivalries. Diverse endings await based on choices, from becoming a revered leader to a forgotten ghost. Unique spirits—haunted by past lives, cursed by fate, or hunted by humans—offer varied paths to survival. Success.