
Description
Is a PC game developed during the Pursuing Pixels game jam, featuring a unique blend of platforming action and retro-inspired visuals. The project includes custom player controls, level and tilemap management, damage systems, scene transitions, and sound effects, all built around a robust foundation of reusable code and assets. The game draws inspiration from existing works, notably reusing character animation techniques from *Dracunite General*, while integrating premade shaders for water and boss effects to enhance immersion. A long-in-progress platformer template forms the backbone of the project, though the HTML versión will no longer be supported. The developer is currently addressing bugs, with only a downloadable versión available moving forward. With contributions from artists like Securas, Congus Bongus, and Wolfgang, *Temple of Kashteki* showcases collaborative creativity and technical skill. This project highlights the potential of small teams and open-source tools in modern indie development. It stands as a testament to innovation within constraints. The final product promises a nostalg.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11