Simulación
SOLUM
SOLUM drops players into a dynamic sandbox where they construct and manage a factory across drifting floating islands orbiting a dying star. The core focus is resource harvesting, energy conversion, and ecosystem engineering. Players harvest Sol and Lum, converting them into advanced components while balancing production lines and automation. Every choice impacts system stability, risking chain reactions if mismanaged. The game emphasizes modular design, allowing expansion from a single rock to a sprawling Island-Network. Logistics play a key role, with relays, transmitters, and infrastructure needed to maintain throughput and prevent collapse. Research unlocks smarter machines and production hubs, pushing the boundaries of efficiency and scale. SOLUM is currently in active development, with closed testing underway. The team is fine-tuning core jugabilidad, logistics, and island management, while exploring additional systems like combat-adjacent challenges and special modes. The goal is a living, evolving simulation where elegance and brute-force strategy both have a place. Stay tuned for updates as SOLUM continues to take shape.