Indie
Slice Art Engine
Slice Art Engine redefines melee combat with its groundbreaking physics system, delivering unmatched precision in destruction mechanics. Unlike conventional slicing systems that rely on pre-set patterns or model swaps, this technology uses plane-complex-mesh intersection to calculate every cut with mathematical accuracy. Each triangle intersected by your blade is tracked, ensuring damage reflects exact impact points. The Smart Damage Calculator evaluates blade paths through the mesh, creating realistic damage based on precise interactions. Advanced voxel destruction brings ultra-high-definition physics, optimized for en tiempo real performance even on devices like the Meta Quest 2. Players can wield virtual lightsabers, melt through opponents with nonlinear precision, and generate lifelike burn patterns. Quest 2 supports up to 500K voxels (collision only) or 30K with sparks and dismemberment effects; Quest 3 expands to 1M voxels (collision) or 200K with full effects. Blade Strike Trace Visualization highlights collision lines in en tiempo real, aiding developers and players in.