Aventura · 2024
Signed Mary
"**Signed Mary**" marks my first fully realized visual novel, offering a deep dive into the mind of Loraine, a 25-year-old woman grappling with unresolved trauma and a fractured past. Set against the backdrop of psychological horror, the game explores layered narratives through rich symbolism and ambiguous storytelling. Players navigate three distinct endings shaped by key decisions, encouraging multiple playthroughs to uncover hidden meanings. Every detail, from character interactions to environmental cues, serves a deliberate purpose, crafting a nuanced portrait of Loraine’s internal struggle. Over five months, the team developed art, music, and code, blending aesthetics with interactive mechanics. The plot follows Loraine as she confronts her grief after a mysterious call from her deceased parents, leading her to a haunting town where an enigmatic figure named Mary holds the key to her redemption. A haunting journey of memory and identity, "Signed Mary" challenges players to piece together its secrets. Its meticulous design rewards careful analysis. This project stands as a testament to the power of narrative.