Aventura · 2026
Not Yet
In *Not Yet*, players step into the role of the Judge, tasked with listening to and judging the final moments of twelve unique souls. Each story explores deep emotions tied to regret, secrets, and unfulfilled wishes, offering a powerful narrative experience. The game features twelve standalone chapters, each centered on a different emotional truth, with immersive scroll-based storytelling that brings each character’s journey to life. Players won’t make choices—instead, they observe and decide the fate of each soul. One special case, “06,” focuses on the bond between a human and a dog, adding a touching layer to the collection. The game supports Traditional and Simplified Chinese, English, and Japanese, making it accessible to a wide audience. With a runtime of about 15 to 20 minutes per story, *Not Yet* delivers a concise yet emotionally rich experience. It’s a must-play for fans of narrative-driven games. This title truly stands out in the indie scene.