![CINEREUM [7dfps 2023]](https://img.itch.zone/aW1nLzE0NTA4NjU3LnBuZw==/original/HBIz%2F3.png)
Description
CINEREUM is an early prototype born from a Godot FPS learning project and later included in the 7dfps 2023 showcase due to an extended deadline. The game currently lacks a functional HUD, so ammo counts—both equipped and reserved—are hidden from players. There are no ammo pickups, though the player starts with a generous reserve. The shotgun fires without spread, effectively acting like a high-damage slug launcher. Weapon selection is linear, beginning with a pistol, followed by a shotgun, and ending with an SMG, though this order was disrupted during development. Weapon scrolling doesn't loop, and animations feature full-body movement without detailed parts. Particle effects for shooting are inconsistent, sometimes emitting constantly or not at all. The intro and title screens feel rushed, and the game contains no enemies—only destructible physics cubes. A unique melee jump mechanic occasionally triggers when combining melee attacks with physics objects. CINEREUM offers a glimpse into an evolving FPS concept, blending experiment.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11