Aventura · 2025
Bosquet
Is a narrative-driven adventure game designed for players involved in pediatric care. Developed by students and professionals from Bellecour École d'Art alongside ESPPERA’s pediatric team at Centre Léon Bérard, the game explores themes like illness, uncertainty, and grief through a whimsical storyline. It aims to help players process these emotions while guiding diverse characters through their healing journeys. The game features distinct profiles: **Berthe**, a protective parent learning to share responsibilities; **Otto**, a caregiver discovering the value of listening beyond medical tasks; **Pascal**, a nurse fostering children’s emotional independence; **Bonke**, a mischievous older brother learning compassionate support; **Saule**, a self-sacrificing parent finding inner strength; and **Gus**, a joyful pet symbolizing companionship. Patients include **Charly**, a mobility-limited child whose journey aids recovery; **Ameli**, an anxious patient gaining confidence through care; **Pico**.