
Rhythm
(2026) - Lucas Salaun
Is a rhythm-driven survival experience where players lead a tribe of tiny warriors using drum beats to issue commands. The game challenges you to maintain perfect timing, directing attacks and movements in sync with the music. As waves of enemies grow increasingly difficult, your ability to stay in rhythm determines survival. There's no final boss or cutscene—just endless waves and escalating intensity. The core mechanics revolve around simple controls: use arrow keys or controller buttons to input commands, with rhythm commands shaping your army's actions. Success hinges on mastering timing, as missing beats can disrupt your unit's momentum. Developed by Lucas Salaun, this demo highlights strategic depth through its unique blend of rhythm and survival. With a focus on skill progression and high-score tracking, it offers replayability through unpredictable challenges. All original assets are credited to contributors, while noting the project's roots in *Patapon*'s legacy. Stay in beat, outlast the storm, and push your limits. This game celebrates the synergy of rhythm and strategy in a thr.
Tech Sheet
Minimum requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 2 GB RAM estimados
- Storage
- 1 GB disponible estimado
- OS
- Windows
Recommended requirements
- CPU
- No especificado por itch.io
- GPU
- No especificado por itch.io
- RAM
- 4 GB RAM estimados
- Storage
- 2 GB disponibles estimados
- OS
- Windows 10/11